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・ Dawn of Ashes
・ Dawn of Azazel
・ Dawn of Battle
・ Dawn of Demise
・ Dawn of Destiny
・ Dawn of Discovery
・ Dawn of Dreams
・ Dawn of Fantasy
・ Dawn of Freedom Brigades
・ Dawn of Humanity
・ Dawn of Iron Blades
・ Dawn of Islam Division
・ Dawn of Life
・ Dawn of Magic
・ Dawn of Magic 2
Dawn of Mana
・ Dawn of Midi
・ Dawn of Night
・ Dawn of Possession
・ Dawn of Relic
・ Dawn of Reprisal
・ Dawn of Retribution
・ Dawn of the Apocalypse
・ Dawn of the Arcana
・ Dawn of the Black Hearts
・ Dawn of the Brave
・ Dawn of the Day of the Night of the Penguins
・ Dawn of the Dead
・ Dawn of the Dead (2004 film)
・ Dawn of the Dead (disambiguation)


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Dawn of Mana : ウィキペディア英語版
Dawn of Mana

''Dawn of Mana'', originally released in Japan as ''Seiken Densetsu 4'',〔 is a 2006 action-adventure game for the PlayStation 2. It was developed and published by Square Enix. It is the eighth game of the ''Mana'' series and the third entry in the ''World of Mana'' subseries, following the release of ''Children of Mana'' nine months prior and ''Friends of Mana'' two months prior. Set in a high fantasy universe, ''Dawn of Mana'' follows a young hero, Keldric, as he journeys to close a portal to a land of darkness that has been opened in the base of the Tree of Mana and is corrupting the world.
While it contains some small role-playing elements, ''Dawn of Mana'' diverges from the prior two-dimensional action role-playing game titles of the series to focus directly on action-adventure gameplay in a full 3D world. Incorporating the Havok physics engine, the gameplay focuses on the player grabbing and throwing objects and monsters in order to startle enemies before attacking them with a sword and magic. Keldric grows more powerful as the player journeys through an area, only to reset to his base abilities with each new zone unless difficult extra challenges are met. Unlike many of its predecessors, the game does not feature any cooperative multiplayer component.
''Dawn of Mana'' was designed, directed, and produced by series creator Koichi Ishii. The script was written by Ryo Akagi, based on a story created by Masato Kato, and the music was composed by an group led by Kenji Ito. The game was a moderate commercial success: it sold 229,000 copies in its first ten days of release in Japan, and over 410,000 copies worldwide by the end of 2008. While critics praised the graphics and music as beautiful and lush, they found the leveling system annoying, the combat controls difficult and frustrating, and the story trite.
==Gameplay==

Unlike previous games in the ''Mana'' series, ''Dawn of Mana'' takes place in a full three-dimensional world, in which the player characters navigate the terrain and fight off hostile creatures.〔 The player controls the main character, Keldric, and is followed for almost all of the game by a fairy spirit, Faye. Unlike previous games in the series, ''Dawn'' is an action-adventure game, rather than an action role-playing game; as such, gameplay is focused on movement and attacking enemies, rather than leveling-up character statistics. Keldric is able to run, roll, and jump through the game world. Keldric has access to a vine-like plant attached to his arm, which can be used at any time as either a sword, a whip, or a slingshot. The sword can be used to hit enemies and objects, the whip can grab and throw enemies and objects, and the slingshot can throw collectible pebbles as projectiles. Faye can cast magic spells, selectable by the player.〔
The combat system in ''Dawn of Mana'' is called the Mono system, based around the Havok physic engine. Almost all objects in the game, including enemies, are moveable, allowing Keldric to throw objects at enemies, or even throw other monsters.〔 Keldric can either throw objects in the direction he is facing, or can target a specific enemy or object to aim at them. When something is thrown near an enemy, they Panic, resulting in a counter over their head that counts down to zero to end the Panic. While panicked, enemies take more damage from attacks and spells.〔 Defeating enemies when they are panicked gives the player two types of medals, which can either boost the player's health and attack damage, or mana and magic damage.〔 Throwing multiple objects can Panic enemies more; when the Panic meter is greater than 99 the player can receive better medals.〔 Defeating enemies also grants experience points, which raise Keldric and Faye's level up to a maximum of four, granting higher health, mana, and damage, and granting new spells and attacks.〔〔 In addition to being throwable, many objects in the game are also destructible.〔
The game is divided into eight chapters and a prologue; at the end of each chapter, the player is graded on their performance, and all of their statistics and medals are reset. The only items which carry over between chapters are emblems, which are given to the player for achieving high scores in a chapter or defeating hidden monsters. High scores are achieved by defeating more enemies, and defeating enemies with high Panic meters.〔〔 In addition to the main game is a challenge arena, accessible through the main menu, where Keldric can fight timed battles against powerful foes. Keldric can fight alongside AI-controlled pets in these challenges, found in eggs throughout the game.〔〔 The challenge arena also contains a shop, which contains emblems, eggs, and bonuses like extra music or higher game difficulties, which can be bought with money dropped by enemies throughout the game.〔〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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